It’s started! As we’ve already mentioned here, Street Art Museum, a project that has captivated the audience in Zagreb in a very short time, has begun. Dugave, a neighborhood in Novi Zagreb that has been dubbed “a neighborhood for the future”, has become a new ‘must see’ place, and artists from all over the world are slowly transforming its appearance.
You can see the artists in action until 15th September, the date of the official inauguration. This is also the date when KIBORZ and HETM, artists from Serbia also known by the joint name ///THUS FAR/// will present their urban action. It will include a 3D mapping (for all those unfamiliar with the concept, the definition states it is “a method of mapping three-dimensional points to a two-dimensional plane”, which includes all those interesting effects that make it possible to simulate, for instance, the collapse of a building, or to change its structure, etc.) sound performance as an inherent part of the show. The artists had an excellent video-audio performance at MIKSER Festival in Belgrade this year, which you can scroll down to; and we’ve had a little chat with them awaiting the forthcoming performance in Dugave.
The technology of a 3D mapping of architecture is a relatively new discipline/artistic strategy. Nevertheless, it has quickly spread around the world and become very popular. What is it about 3D mapping that you find so interesting? Introduce us to you work.
What is interesting is that we have the possibility to give a new function to objects by using this technology, as well as to use them as a physical basis for a visual experiment. In its core, our work is a live sound and image manipulation, and 3D mapping is not an inherent part of it, it is something we’ve used this time around.
What kind of technology is needed for one performance?
The technology you use depends on the idea you want to present. Ultimately, it all comes down to a rather expensive hardware and software or a rather cheap hardware and software; or an expensive hardware and software which you’ve managed to find online for free!
Can you explain to us, in more detail, the underlying concept of 3D mapping; the motifs found in your work, do you contemplate the city in your projects?
Currently predominant in the visual segment of our work are the geometrical shapes that evolve and react to sound through multiplication. The city is ever inspiring…
///THUS_FAR/// from KIBORZ on Vimeo.
The origin of 3D mapping comes from publicity campaigns with undoubtedly many zeros in their budgets.
What is the budget of your project; can it be compared to some of those corporate ones?
How much is the cost of a three-day stay in a hotel, two car trips from Belgrade to Zagreb, and a bite to eat?
You work in public areas, which means you have to take responsibility for what you say/do. Does this mean that a 3D mapping along with simulations and effects also has some kind of an activist message? Is there also a critical dimension to your work, or is it just aesthetic?
The idea is not to transmit messages, but to try and use sound and image to trigger a certain state/emotion in the spectator. Sometimes we are more successful in this and sometimes less.
I assume that every new performance in a new area has to have its proper context. How will you prepare for Dugave?
The location has been chosen and the creative process put in motion. Seeing as performing involves live sound and image manipulation, the end result is a mystery even to us.
More on the events and project of MUU Duugave, coming soon to the pogledaj.to website, and in the meantime, starting today and up to 15th September, everybody hurry to Dugave!